the real challenge
The old way
In World Robot Olympiad (WRO) and First Lego League (FLL), you only get a few precious minutes at the practice table. Every mistake means hunting through lines of blocks code to find the exact action that failed. And even then, you're guessing corrections by eye.

Instead of guessing distances and angles, you simply mark the correction visually on a digital representation of the mat. The human eye is already decent at estimating. Now you're working with it, not against it.

Visual FLL & WRO programming
The idea behind Beluga is simple: the human eye can already get a solid approximation of distances and angles. So instead of translating what you see into abstract numbers, you mark it directly on the mat. Faster, more intuitive, and far more accurate under pressure.

Built in competition
Beluga was built and tested specifically for competition with real robots, real tables, and real time limits. After every event we took part in, we refined Beluga to be as efficient and reliable as possible for the following occasion. In two years, we managed to drastically improve the editor, especially for real-life situations.
In Beluga, students can implement their own Straight and Turn functions, which are the basis of the robot's movement. By doing so, they will be learning the Python language, Optimal Control algorithms and mathematical velocity manipulation just like they would usually learn in Spike Prime or Pybricks. In addition, they can also create Custom Blocks: new features that enable them to innovate Spike programming even further! Those functions can also be presented in the Judging Session, where students can explain their ideas and Custom Coding Strategy!


After two years of building and testing, we brought Beluga to the FLL International Open Championship in México. And it delivered. Combined with our robot and attachments, Beluga was the key to win the
Robot Design Award Champion on the world stage!